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UI/UX Projects

When I'm working on UI/UX projects, I take a deeply user-center focus. Ensuring that it's a mobile-friendly, positive experience while being robust on web and tablets. Alongside this, I'm mindful of business needs, so that relevant KPIs can be collected and delivered to stakeholders to showcase my partner's success.

EXPEDITIONS: ROME

An expansive Twitch extension designed for THQ Nordic for the game Expeditions: Rome. The Tribune extension allowed viewers to: make votes, buff and debuff in-game characters, and see live gameplay details.

Role: Creative Direction of Muxy Marketing & UI/UX

Pokémon

I worked on two extensions for Pokémon Company: The Organized Play overlay extension and the Giveaways panel extension. Both extensions bring viewers directly into tournaments and connect them more deeply to the brand and games.

Role: Creative Direction of Muxy Marketing & UI/UX

MultiVersus

The Muxy team worked to create something novel with this one: an extension that lets viewers directly join a lobby to play against their favorite streamer.

Role: Creative Direction of Muxy Marketing & UI/UX

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Hypecade

I created, from the ground up, a contactless events platform that allows attendees to get queue placements, schedule meet-and-greets, run giveaways, and purchase or borrow equipment on-site. 

Role: Creative Director & UI/UX

H1Z1 esports

Partnering with the platform team at Daybreak Games, I crafted the H1Z1 esports live watch experience, leaderboards, and other player metrics. 

Role: UI/UX

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